
Project details
Figma
Adobe Illustrator
Adobe After Effects
HTML5
JavaScript
Electron
monday.comNotion
- Fitness App UX/UIDesigned mobile screens for schedules, attendance, messages, and team activity.
- Team Management UXConnected the daily tasks leaders and members had to manage during a program.
- Scheduling & Attendance UXDesigned recurring events, signups, and follow-up actions around team workflows.
- Mobile Information ArchitectureGrouped schedules, communication, and account tools into a navigable mobile structure.
- Interactive App PrototypingTested interface behavior with Figma, Electron, HTML5, JavaScript, and motion studies.
The Product
Stride is a fitness and wellness app concept for schools, military groups, and other teams running shared programs. I designed the mobile experience around the jobs those groups repeat every week: scheduling an event, checking attendance, sending a message, and keeping members informed.
Product Challenge
Fitness apps often focus on the individual, while team and organization workflows need a different kind of structure. Coaches, leaders, and members need to understand what is scheduled, who is attending, where conversations are happening, and what actions need follow-up.
A leader may need to set a recurring practice and track who showed up. A member may only need to check the time and location. I separated those paths while keeping the calendar, attendance, and team conversation close enough to move between them.

UX and Feature System
The interface brings calendars, event details, attendance, channels, direct messages, team management, and account settings into a small number of predictable areas. That gives leaders room to manage a group without making every member look through the administrative screens.
I checked the denser screens at mobile size, especially event details and member lists. The controls needed to be large enough to use by touch, and the important information had to stay visible when the screen filled with dates, names, and notes.
Prototype Thinking
The prototype let me move through a real sequence instead of judging each screen alone: check the schedule, open an event, record attendance, then send an update. I used Figma for the interface and explored behavior with HTML5, JavaScript, and Electron.
Those transitions exposed small questions a static layout can miss, such as where a person lands after saving attendance and how they get back to the team conversation.
Stride remains a concept, but the work defines a concrete operating flow for a team program, from the calendar through the follow-up message.