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Interactive Design E-Textbooks

An interactive curriculum and e-textbook system for design education, combining UI/UX, motion, graphic design, Adobe lessons, project files, and classroom-ready teaching materials.

The Learning System

This project centered on a custom set of interactive design e-textbooks for Dixie Technical College. As the college instructor for these classes, I wrote the curriculum, designed the book system, created the course visuals, built the interactive media, and developed the class projects that students used alongside each lesson.

The books supported courses across Adobe Illustrator, Photoshop, InDesign, After Effects, Premiere, UI/UX, drawing, composition, graphic design principles, and broader creative problem-solving. They were not meant to be generic software manuals. They were built as practical classroom tools that could support live instruction, hands-on projects, independent review, and different learning styles.

Dixie Tech interactive textbook cover system
A cover system for the Dixie Technical College interactive design e-textbooks.

Curriculum Design Challenge

Teaching creative software and design principles in a classroom means balancing a lot at once: tool vocabulary, interface walkthroughs, step-by-step workflows, visual examples, critique language, project expectations, and the underlying design concepts that help students make better decisions after the tutorial ends.

The challenge was to organize that material into a repeatable digital textbook system that could scale across multiple courses while still feeling specific to each subject. Each book needed to work as a lesson companion, a project reference, a study guide, and a branded course resource that students could return to at their own pace.

Dixie Tech UI UX and design principles interactive textbook mockup
UI/UX, drawing, composition, and design-principles material was treated as part of the same hands-on learning system as the Adobe software courses.

Interactive Lessons for Different Learning Styles

The books used interaction and animation to make the material easier to revisit. If a student did not learn best by reading the same paragraph repeatedly, an animation could sit beside the topic and demonstrate the idea in motion. If a student struggled with long tutorial videos, the content could be broken into smaller visual steps, closer to a book-based walkthrough, while still keeping the clarity of animated instruction.

That combination helped the books support more than one kind of learner. Students could pause, skim, replay, compare examples, and move through the material in a way that made sense for them, without depending entirely on a lecture, a long video, or a static block of text.

Interactive interior clips showing how the books combined animation, course structure, and self-paced learning support.

Project-Based Course Materials

Every book was tied to custom class projects. The courses were hands-on and project-based, so the textbooks included download links that gave students access to the exact files, prompts, assets, and project materials being discussed in class. That meant students were not only reading about a tool or watching a concept; they were applying it immediately inside the same kind of work environment they would use for the assignment.

The books complemented lesson plans, lectures, demos, and in-class critique. They helped keep the course structure consistent while giving students a reliable place to return when they needed to review a process, rebuild a step, or catch up outside the classroom.

Dixie Tech InDesign and Premiere interactive textbook mockup
Each course had its own visual identity while still belonging to the larger interactive textbook system.

Visual and Layout System

The visual system used bold course colors, consistent cover framing, repeatable page structures, and a clear information hierarchy. That consistency helped students move between subjects without relearning the format of the material every time they opened a new book.

Inside the books, layouts were built for scanning. Steps, examples, software interface references, concept notes, and project instructions needed to feel organized enough for live class instruction but flexible enough for independent review.

Dixie Tech textbook page system
Interior page layouts for the interactive design textbook system.
Dixie Tech Photoshop interactive textbook mockup
Course covers and interior systems were designed to make each subject feel distinct while preserving a shared learning structure.

Recognition and Student Outcomes

The curriculum and interactive textbook system were recognized by state education organizations for their innovative approach to adapting design instruction for students. The books also became part of how the school showcased its curriculum and competed through SkillsUSA.

Students used the same project-based learning structure to build competition-ready work, and the results showed up in a meaningful way. That year, I received recognition as an instructor for having more students place first in their SkillsUSA competitions than any other instructor at the event.

Motion and Course Identity

The course covers and animated previews gave the system a stronger sense of identity. Motion helped the books feel closer to the subjects they teach, especially for animation, video, and digital media courses.

This layer also made the project more useful as a promotional and onboarding asset, not only a classroom resource.

Animated course covers for the Dixie Tech design textbook system.

The result was one learning system that connected curriculum, interface thinking, graphic design, motion, and project-based instruction. It supported day-to-day teaching, gave students material they could revisit on their own, and helped turn the curriculum into stronger competition work.

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