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Sportsman’s Warehouse Kiosk Interface

A self-service retail kiosk interface for Sportsman’s Warehouse, designed around outdoor gear browsing, product comparison, touch-screen usability, and clearer in-store customer flows.

The Kiosk Experience

This self-service retail kiosk interface for Sportsman’s Warehouse focused on helping customers browse outdoor gear, compare product categories, and move through an in-store purchase flow with less friction. The project explored how a kiosk could support shoppers who may not be comfortable with complicated technology.

The interface needed to feel clear from a distance, usable on a large touch screen, and familiar enough that customers could understand what to do without staff walking them through every step.

Sportsman’s Warehouse kiosk screen set
Screen set for the Sportsman’s Warehouse self-service retail kiosk interface.

Retail UX Challenge

Outdoor retail has a wide range of shoppers: experienced customers who know exactly what they want, casual shoppers comparing categories, and people who need guidance before choosing a product. A kiosk interface has to serve all of them quickly.

The kiosk had to serve experienced shoppers, casual browsers, and customers who wanted guidance without making any of them learn a new interface first.

Sportsman’s Warehouse kiosk user flow banner
A user flow banner showing the Sportsman’s Warehouse kiosk browsing and product selection experience.

Interface Strategy

The retail UX and product interface design uses large category entry points, direct product paths, familiar controls, and clear account screens. Every major action needed to be touch-friendly and visually obvious because the kiosk would be used in a physical store environment, not at a desk.

The flow also had to account for hesitation. Clear starting screens, visible progress, and simple decision points help customers recover if they are unsure where to go next.

Walkthrough of the Sportsman’s Warehouse kiosk interface prototype.

Prototype and Usability Direction

The prototype explored how a customer might move from a beginning screen into product categories, product detail, sign-in, and account-related screens. That helped clarify not only what each screen looked like, but how the full journey felt in sequence.

Motion and interaction previews were used to test pacing and make the kiosk feel responsive without adding unnecessary complexity.

Animated Sportsman’s Warehouse logo treatment created as part of the broader brand and interface exploration.

The finished flow connected product browsing, account screens, large touch targets, and clear recovery points into a kiosk that could stand on its own in a busy store.

View Original Project

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